Death End

Death End is a mechanic that gives the player an instant Game Over for taking specific incorrect actions. Many of them result the death of Shina Ninomiya, Arata Mizunashi, Mai Toyama, or someone close to them, and they often occur outside of the Death end re;Quest series' standard combat gameplay. Death end re;Quest features more than two dozen Death Ends, while Death end re;Quest 2 features a smaller, but still notable, number of instant death scenarios. Players can gain items on the Episode Chart by seeking out these non-standard Game Overs.

It is implied in the final chapter of Death end re;Quest that all Death Ends are canon, and are undone by the God of Death.

Death end re;Quest
The first Death end re;Quest has several situations that lead to Death Ends:


 * Incorrect dialogue choice. (Various examples)
 * Losing particular encounters. (The first battle of the game, the first encounter with Ripuka, the Glitch characters save Glitch Celica, Iris, etc)
 * Trying to return to a save point before an impeding boss battle. (The King of Heartis in Chapter 1, the Infernal Wyrm in Chapter 9)
 * Trying to enter the glitched room in Sturfil Shipyard more than once.
 * Retreating from the Chapter 5 boss battle and trying to escape the room.
 * Refuse, or fail to meet the conditions, to help Arata defeat Ripuka in the final chapter. (It is treated as a Death End on the Episode Chart, but counts as having cleared the game otherwise.)